Diary of a Skull Man ~ The Background
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DIARY OF A SKULL MAN
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THE BACKGROUND
Step 1: Take a step backwards. -
ONE DAY/DAY ONE
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THE THIRD BEGINNING
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ADDING AND REFINING
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THE JAW
This being the Internet, of course what I told you wasn’t completely true. The fact is, I had tried once before to model a human skull, but I got stuck. Here are AO and wireframe renderings of a skull I began working on in mid-2001.

Obviously, I never refined it. There are many lumps and surfacing defects that would have eventually been worked away during a tweaking process, but I never got there. There were 3 basic reasons for this:
- The area between the eye socket and the nasal cavity. I had created a ridge there due to my modeling process that didn’t belong there and that I couldn’t figure out how to get rid of. This area would have required extensive remodeling, and at the time, I wasn’t sure how I would be able to do it. In other words, This little area represented the limit of my modeling knowledge.
- The many processes, fenestra, and holes at the bottom of the skull. There are dozens of bewildering features on the underside of the cranium and I wasn’t sure that I would be able to make them satisfactorily, but more importantly, I knew that I couldn’t complete them in any decent amount of time.
- The overall look of the skull was wrong. I had been working from reference images as rotoscopes. As a result, the shapes that I was making were too faithful to those images but making a wrong impression of the actual object. It was turning out to be too much of a bad copy.
I had gone too far with it to fix its defects and felt too discouraged by having met my own limitations so clearly. I set it aside and hoped that I would return to it one day.
