Constraining an Insect Leg ~ Adding the Constraints

Sep 19, 2002 at 3:42 PM

8. Now you’re ready for the rigging part: Open up a new pose window. Call this pose, “Rig”.

9. Select “R_Mid_Leg1”. Right Click it and select the “OrientLike” Constraint. Pick “R_Mid_Thigh_Orienter1”.

Add an OrientLike Constraint to the first Geometry thigh bone. The result should be the leg sticking straight up.

10. Select “R_Mid_Leg_Scaler”. Right Click it and select the “AimAt” Constraint. Pick “R_Mid_Foot”. Then click the “Scale to Reach” option at the bottom of this Constraints properties.

11. Select “R_Mid_Leg2”. Right Click it and select the “OrientLike” Constraint. Pick “R_Mid_Thigh_Orienter2”.

12. Select “R_Mid_Foot_Geo”. Right Click it and select the “OrientLike” Constraint. Pick “R_Mid_Foot”.

13. Select “R_Mid_Leg3”. Right Click it and select the “Kinematic” Constraint. Pick “R_Mid_Foot”.

All the Constraints applied.

14. The leg is now functional! Hide the Geometry bones by selecting the “R_Mid_Leg1” bone and, while holding down the Shift key, checking the “Hide Bone” box. Also hide the Scaler and the two Orienter bones. You will now have an uncluttered model to easily animate.

15. Open up an action window, apply the pose, and play around! : )

DownLoad the Leg